Friday, 18 November 2011
2.2 Blender/Sketchup
Got the sketchup model into blender finally. There were a few things causing the problems getting it in. In the end I imported it as a 3ds file, all the other file types I tried seemed to collapse the model into a pile of all the components stacked onto of one another or just randomly rearrange parts of the model. Also the scale was 1000 times too big when bringing it in and because I hadn't positioned my model over the origin in sketchup it was hundreds of kilometres away from the grid in blender. I had to adjust the clipping plane of the camera in blender to stop it slicing through the model as well.
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